Crafting Scalable Software & Interactive 3D Worlds
Hi, I'm Kemo Krpo. Software engineer and indie game developer specializing in scalable web systems, workflow automation, AI infrastructure, and interactive 3D graphics.
Developer Bento Telemetry
A high-level glimpse across production code, game engine assets, and AI workflows.
Engineering Web Systems & Interactive Indie Games
Architecting full-stack web software, managing cloud deployments, and designing Godot 3D low-poly worlds with local AI multi-agent orchestration.
Voxel & low-poly modeling using MagicaVoxel and Blockbench for Steam indie releases.
Self-hosted local multi-agent workflows built with Ollama, Open WebUI, and vector pipelines.
Production Infrastructure & Deployments
Full-stack web applications deployed across Vercel and Hetzner with PocketBase backends and Namecheap DNS.
Community Leadership & BEST Mostar
Former VP for IT on the executive board & active volunteer member.
Software & Interactive Creations
Ethos Mythos
3D game project developed in Godot Engine featuring low-poly assets and customized game mechanics (previously hosted on Steam).
Skills & Tech Stack
The core languages, engines, and infrastructure I leverage to engineer robust full-stack software and immersive experiences.
Full-Stack & Systems
Game Dev & 3D Design
AI, DevOps & Tools
Let’s Build Something Extraordinary
Whether you want to discuss full-stack software architecture, game development in Godot, potential technical co-founding, or community initiatives—my inbox is always open.